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<channel>
	<title>Angus Dick Animation</title>
	<link>https://angusdick.com</link>
	<description>Angus Dick Animation</description>
	<pubDate>Tue, 20 Feb 2024 13:06:48 +0000</pubDate>
	<generator>https://angusdick.com</generator>
	<language>en</language>
	
		
	<item>
		<title>SALTSEA CHRONICLES</title>
				
		<link>https://angusdick.com/SALTSEA-CHRONICLES</link>

		<pubDate>Mon, 29 Jan 2024 15:51:45 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/SALTSEA-CHRONICLES</guid>

		<description>SALTSEA CHRONICLESArt Lead





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	Saltsea Chronicles is a truly unique interactive experience, in which the player takes control of a crew of seafarers navigating a flooded world.
 
As Art Lead, I led a team of 5 artists, collaborating with the amazing Nils Deneken, the art director at Die Gute Fabrik. Together we created over 130 unique, individually animated characters and 16 beautifully crafted islands to discover. The 2D art was all made in the vector based SVG format, and was designed to blend seamlessly with the 3D assets to create a cohesive storybook style. 
It was made in Unity and published for Playstation 5, Nintendo Switch and Steam on October 12th, 2023.
	



 &#38;nbsp;

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	<item>
		<title>Pool Panic copy copy</title>
				
		<link>https://angusdick.com/Pool-Panic-copy-copy</link>

		<pubDate>Mon, 16 Mar 2020 19:57:56 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/Pool-Panic-copy-copy</guid>

		<description>POOL PANIC &#38;nbsp;Creator / Art Lead / Art Direction / Animation



&#60;img width="550" height="400" width_o="550" height_o="400" data-src="https://freight.cargo.site/t/original/i/ae6af6bf9bcb956ca617ec50f9fca7023c53505ab42c6d6cb687bd77166905c8/portapotty.gif" data-mid="63715748" border="0"  src="https://freight.cargo.site/w/550/i/ae6af6bf9bcb956ca617ec50f9fca7023c53505ab42c6d6cb687bd77166905c8/portapotty.gif" /&#62;
&#60;img width="550" height="400" width_o="550" height_o="400" data-src="https://freight.cargo.site/t/original/i/98b106509f2da2a9577ca340f820f50aa015f2841b386d5e67a435ca27ae39bd/digger.gif" data-mid="63715749" border="0"  src="https://freight.cargo.site/w/550/i/98b106509f2da2a9577ca340f820f50aa015f2841b386d5e67a435ca27ae39bd/digger.gif" /&#62;
&#60;img width="550" height="385" width_o="550" height_o="385" data-src="https://freight.cargo.site/t/original/i/8dc8bed6b269b5248e4ab4b3b7b5a7cb5534584e9285e0e483a9367e7ec29ff8/band.gif" data-mid="63715745" border="0"  src="https://freight.cargo.site/w/550/i/8dc8bed6b269b5248e4ab4b3b7b5a7cb5534584e9285e0e483a9367e7ec29ff8/band.gif" /&#62;
&#60;img width="800" height="800" width_o="800" height_o="800" data-src="https://freight.cargo.site/t/original/i/63a80520d92df43bf0baac0e2186d5c1867de1716361c1a0cef29d4b0143d49d/Chickens.png" data-mid="63715744" border="0"  src="https://freight.cargo.site/w/800/i/63a80520d92df43bf0baac0e2186d5c1867de1716361c1a0cef29d4b0143d49d/Chickens.png" /&#62;
&#60;img width="800" height="800" width_o="800" height_o="800" data-src="https://freight.cargo.site/t/original/i/c4ba85498b1e35cf2e14823e21394f61dc2da7105e47121eda91e24e838797ae/Joust.png" data-mid="63715750" border="0"  src="https://freight.cargo.site/w/800/i/c4ba85498b1e35cf2e14823e21394f61dc2da7105e47121eda91e24e838797ae/Joust.png" /&#62;

&#60;img width="550" height="400" width_o="550" height_o="400" data-src="https://freight.cargo.site/t/original/i/ff1c295594afd918504eedb3d85e19256093f5f2d3f7d79dc07429ed65bbc571/spiders.gif" data-mid="63715747" border="0"  src="https://freight.cargo.site/w/550/i/ff1c295594afd918504eedb3d85e19256093f5f2d3f7d79dc07429ed65bbc571/spiders.gif" /&#62;


	Pool Panic is a game co-created with Mike Robinson of Rekim Ltd, published by Adult Swim Games.
 I took the idea from initial concept to shipped product, creating and directing the art, animation and promotional content.
The game released in July 2018 for Steam and Nintendo Switch.
 
All of the art was created in Adobe Animate. The game was developed in the Unity game engine.
	

&#60;img width="2700" height="1304" width_o="2700" height_o="1304" data-src="https://freight.cargo.site/t/original/i/bfeab1889addc8c25485418e244293d4d508ab0853f43c96f47e1e37d90debd1/showstopper.png" data-mid="63715751" border="0" data-scale="34" src="https://freight.cargo.site/w/1000/i/bfeab1889addc8c25485418e244293d4d508ab0853f43c96f47e1e37d90debd1/showstopper.png" /&#62;&#60;img width="2700" height="1304" width_o="2700" height_o="1304" data-src="https://freight.cargo.site/t/original/i/fb0bffad8361ea9f4a46d0338fbd30cd16921a00b44f1ab2674756615d7e930d/best-art.png" data-mid="63715752" border="0" data-scale="32" src="https://freight.cargo.site/w/1000/i/fb0bffad8361ea9f4a46d0338fbd30cd16921a00b44f1ab2674756615d7e930d/best-art.png" /&#62;&#60;img width="378" height="189" width_o="378" height_o="189" data-src="https://freight.cargo.site/t/original/i/f738a1936fd4e39ca270d19104fd9eb2ad08b68e7b3fa380c13f33dbb55ca9cc/nindies.png" data-mid="203121732" border="0" data-scale="34" src="https://freight.cargo.site/w/378/i/f738a1936fd4e39ca270d19104fd9eb2ad08b68e7b3fa380c13f33dbb55ca9cc/nindies.png" /&#62;


</description>
		
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		<title>Hohokum copy</title>
				
		<link>https://angusdick.com/Hohokum-copy-1</link>

		<pubDate>Mon, 16 Mar 2020 19:58:21 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/Hohokum-copy-1</guid>

		<description>
HOHOKUM&#38;nbsp;Animation




&#60;img width="667" height="459" width_o="667" height_o="459" data-src="https://freight.cargo.site/t/original/i/1ef56893ccc380a847586f6ab57ed0aab3afd227ea84c8abbba8cefc858c123d/ClosingPlant.gif" data-mid="63715796" border="0"  src="https://freight.cargo.site/w/667/i/1ef56893ccc380a847586f6ab57ed0aab3afd227ea84c8abbba8cefc858c123d/ClosingPlant.gif" /&#62;
&#60;img width="1177" height="497" width_o="1177" height_o="497" data-src="https://freight.cargo.site/t/original/i/486fbe4f1f5e9c67b67a23060cd51f852af2a291de38a60bcbfc77fa936e2c4b/Jellies.gif" data-mid="63715798" border="0"  src="https://freight.cargo.site/w/1000/i/486fbe4f1f5e9c67b67a23060cd51f852af2a291de38a60bcbfc77fa936e2c4b/Jellies.gif" /&#62;
&#60;img width="733" height="497" width_o="733" height_o="497" data-src="https://freight.cargo.site/t/original/i/13cc4299dee20fac73000f87aa469e75d10b6473429294a126952df8f2c8caa4/swimRide.gif" data-mid="63715802" border="0"  src="https://freight.cargo.site/w/733/i/13cc4299dee20fac73000f87aa469e75d10b6473429294a126952df8f2c8caa4/swimRide.gif" /&#62;
&#60;img width="526" height="400" width_o="526" height_o="400" data-src="https://freight.cargo.site/t/original/i/faa7aaf75b16395fff07cacea25efdf5ef03a0806f0b636c90f876faf0debace/eatyPlant.gif" data-mid="63715797" border="0"  src="https://freight.cargo.site/w/526/i/faa7aaf75b16395fff07cacea25efdf5ef03a0806f0b636c90f876faf0debace/eatyPlant.gif" /&#62;
&#60;img width="602" height="407" width_o="602" height_o="407" data-src="https://freight.cargo.site/t/original/i/dd51703043cc87960187f4cc658527b04b72cc7d3619483ad7e5efb9dfc56349/Umbrellas.gif" data-mid="63715803" border="0"  src="https://freight.cargo.site/w/602/i/dd51703043cc87960187f4cc658527b04b72cc7d3619483ad7e5efb9dfc56349/Umbrellas.gif" /&#62;
&#60;img width="526" height="400" width_o="526" height_o="400" data-src="https://freight.cargo.site/t/original/i/c2ebd61804f390aa41098f5a767d3277e968ff2865b2012382d25cdcba0d4529/spinnyPlants.gif" data-mid="63715801" border="0"  src="https://freight.cargo.site/w/526/i/c2ebd61804f390aa41098f5a767d3277e968ff2865b2012382d25cdcba0d4529/spinnyPlants.gif" /&#62;

	Hohokum is a whimsical, playful colourful world that released in 2014 for Sony platforms. It was a collaboration between developer Honeyslug and Artist Richard Hogg. 
I was fortunate enough to work on this for 2 years providing animation for characters and environmental features. 
The game was nominated for a BAFTA for Artistic Achievement.
On 28th July 2022, the game was released for Steam, published by Annapurna Interactive.




	&#60;img width="593" height="541" width_o="593" height_o="541" data-src="https://freight.cargo.site/t/original/i/4723e814328d1a35004d9442e87f17a1463c276d25ed5d177c1a416876a02fab/Newts.gif" data-mid="63715800" border="0"  src="https://freight.cargo.site/w/593/i/4723e814328d1a35004d9442e87f17a1463c276d25ed5d177c1a416876a02fab/Newts.gif" /&#62;

	&#60;img width="506" height="425" width_o="506" height_o="425" data-src="https://freight.cargo.site/t/original/i/61eb2c593aa4cc49292be1450c3b9a9fd0916e484170eb72503255904035236a/HH_tableflip.gif" data-mid="63715795" border="0"  src="https://freight.cargo.site/w/506/i/61eb2c593aa4cc49292be1450c3b9a9fd0916e484170eb72503255904035236a/HH_tableflip.gif" /&#62;

&#60;img width="2700" height="1304" width_o="2700" height_o="1304" data-src="https://freight.cargo.site/t/original/i/53f56bae5eadc074e0816eb22c30c9edd34dbdaa5d099e6462debc5c4eb586cc/BAFTA.png" data-mid="63715804" border="0"  src="https://freight.cargo.site/w/1000/i/53f56bae5eadc074e0816eb22c30c9edd34dbdaa5d099e6462debc5c4eb586cc/BAFTA.png" /&#62;



</description>
		
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	<item>
		<title>I am Dead</title>
				
		<link>https://angusdick.com/I-am-Dead</link>

		<pubDate>Thu, 24 Sep 2020 19:41:11 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/I-am-Dead</guid>

		<description>
I AM DEAD&#38;nbsp;2D Animation








	
I am Dead is a beautiful hidden object game where you play as a ghost with X Ray vision!

The game was made by Hollow Ponds and Richard Hogg. I got to work on it over the course of 18 months, providing 2D animation for the ghosts and other elements. 
The game released in October 2020 for PC and Consoles.



	
</description>
		
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	<item>
		<title>Over The Alps copy</title>
				
		<link>https://angusdick.com/Over-The-Alps-copy</link>

		<pubDate>Mon, 16 Mar 2020 19:58:30 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/Over-The-Alps-copy</guid>

		<description>
OVER THE ALPS&#38;nbsp; 2D Animation




&#60;img width="874" height="437" width_o="874" height_o="437" data-src="https://freight.cargo.site/t/original/i/ba6d1b48412915fa27d73614bb721ab5b853c7f7ccd25f486f27d3a561579cfa/Observatory_new.gif" data-mid="63715817" border="0"  src="https://freight.cargo.site/w/874/i/ba6d1b48412915fa27d73614bb721ab5b853c7f7ccd25f486f27d3a561579cfa/Observatory_new.gif" /&#62;
&#60;img width="874" height="437" width_o="874" height_o="437" data-src="https://freight.cargo.site/t/original/i/1a292708cd028bc07a6bf5af7375324280d4666216372e31d7650d36b27dca3e/cows2.gif" data-mid="63715818" border="0"  src="https://freight.cargo.site/w/874/i/1a292708cd028bc07a6bf5af7375324280d4666216372e31d7650d36b27dca3e/cows2.gif" /&#62;
&#60;img width="876" height="438" width_o="876" height_o="438" data-src="https://freight.cargo.site/t/original/i/668f702150527a3954c155973c9d79847d3859448de4781b82ea264031807bce/trainstation3.gif" data-mid="63715816" border="0"  src="https://freight.cargo.site/w/876/i/668f702150527a3954c155973c9d79847d3859448de4781b82ea264031807bce/trainstation3.gif" /&#62;
&#60;img width="880" height="440" width_o="880" height_o="440" data-src="https://freight.cargo.site/t/original/i/42c052bc108c3bf0a91c5488fd6020a00683c174ad4088c7f5c9844e0c2cd30b/tinybirds3.gif" data-mid="63715819" border="0"  src="https://freight.cargo.site/w/880/i/42c052bc108c3bf0a91c5488fd6020a00683c174ad4088c7f5c9844e0c2cd30b/tinybirds3.gif" /&#62;


	Over The Alps is an interactive WWII spy thriller that released in October 2019 as part of the launch of Apple Arcade. I worked as Lead Animator, helping Stave Studios to bring their art style to life with subtle animation that stays true to the 1930s travel poster style. Most of the animation was made using the Unity engine’s in-built tools, with some frame-by-frame work done in Adobe Animate.
	&#60;img width="241" height="68" width_o="241" height_o="68" data-src="https://freight.cargo.site/t/original/i/39b8c72bfbac51c0cfc20b5866e6c7c94e95133883f095f86aef2412f3fdb8bf/apple-arcade-1.png" data-mid="63715821" border="0"  src="https://freight.cargo.site/w/241/i/39b8c72bfbac51c0cfc20b5866e6c7c94e95133883f095f86aef2412f3fdb8bf/apple-arcade-1.png" /&#62;&#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;&#60;img width="241" height="68" width_o="241" height_o="68" data-src="https://freight.cargo.site/t/original/i/4b96416e46febabd0e79cd01b74158bb98840b4a01bb7234587c29d8a943ddf2/300px-Company_-_Stave_Studios.svg.png" data-mid="63715820" border="0"  src="https://freight.cargo.site/w/241/i/4b96416e46febabd0e79cd01b74158bb98840b4a01bb7234587c29d8a943ddf2/300px-Company_-_Stave_Studios.svg.png" /&#62;

</description>
		
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	<item>
		<title>POCKET MORTYS ID</title>
				
		<link>https://angusdick.com/POCKET-MORTYS-ID</link>

		<pubDate>Tue, 20 Feb 2024 13:06:48 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/POCKET-MORTYS-ID</guid>

		<description>
POCKET MORTYS ID&#38;nbsp;Direction / Animation








	In April 2020 I had the pleasure of making a quick Adult Swim ID for Pocket Mortys, a Rick and Morty mobile game. The brief was to showcase a number of Morty variations being substituted into a fight in a colosseum. It was a delight to put my own twist on some well known character designs.&#38;nbsp;


	

</description>
		
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	<item>
		<title>Beach Day</title>
				
		<link>https://angusdick.com/Beach-Day</link>

		<pubDate>Wed, 18 Mar 2020 11:47:22 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/Beach-Day</guid>

		<description>BEACH DAY&#38;nbsp;Direction / Animation&#38;nbsp;



	


	

Beach Day is a short made to announce the release date of Pool Panic.
directed by Angus Dick 
animation by Rosanna Wann 
sound design by Matt Eaton 
music by Grandmaster Gareth


produced by Adult Swim Games
	



 


</description>
		
	</item>
		
		
	<item>
		<title>V&#38;A Videogmaes Mural/Arcade Cabinet copy</title>
				
		<link>https://angusdick.com/V-A-Videogmaes-Mural-Arcade-Cabinet-copy</link>

		<pubDate>Mon, 16 Mar 2020 19:58:42 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/V-A-Videogmaes-Mural-Arcade-Cabinet-copy</guid>

		<description>V&#38;amp;A QWOP CABINET/MURAL
&#38;nbsp;Illustration



&#60;img width="4974" height="3954" width_o="4974" height_o="3954" data-src="https://freight.cargo.site/t/original/i/c00ba3e38d4b35ad9d2eee9a582a5931aa9fc1ca81cfea503e4eac9d639eacc1/13.JPG" data-mid="63715834" border="0"  src="https://freight.cargo.site/w/1000/i/c00ba3e38d4b35ad9d2eee9a582a5931aa9fc1ca81cfea503e4eac9d639eacc1/13.JPG" /&#62;
&#60;img width="837" height="1766" width_o="837" height_o="1766" data-src="https://freight.cargo.site/t/original/i/bb3c6036ff82d480715571d3a314d030f2574a2d773b5af7b4f21f86f64d8e27/mural1.png" data-mid="63715836" border="0"  src="https://freight.cargo.site/w/837/i/bb3c6036ff82d480715571d3a314d030f2574a2d773b5af7b4f21f86f64d8e27/mural1.png" /&#62;
&#60;img width="620" height="330" width_o="620" height_o="330" data-src="https://freight.cargo.site/t/original/i/7b4e1d5f66d980fb9de0c779674d7870df09e343b119200e90e67845ba4d4cbc/Video-Games-Play-Design-Disrupt-at-the-VA-620x330.jpg" data-mid="63715841" border="0"  src="https://freight.cargo.site/w/620/i/7b4e1d5f66d980fb9de0c779674d7870df09e343b119200e90e67845ba4d4cbc/Video-Games-Play-Design-Disrupt-at-the-VA-620x330.jpg" /&#62;
&#60;img width="1500" height="2000" width_o="1500" height_o="2000" data-src="https://freight.cargo.site/t/original/i/0a863bf1f8812e97f381f943bc7f30b29e26ceff00b1c677326a75ffe48067df/cab2.png" data-mid="63715840" border="0"  src="https://freight.cargo.site/w/1000/i/0a863bf1f8812e97f381f943bc7f30b29e26ceff00b1c677326a75ffe48067df/cab2.png" /&#62;


	&#60;img width="960" height="695" width_o="960" height_o="695" data-src="https://freight.cargo.site/t/original/i/648c4067d98f17a963ef4cc5f259e49b5dc8f10242a5ca6c4e1af4e8dc736ae7/about4.jpg" data-mid="63715842" border="0" data-scale="73" src="https://freight.cargo.site/w/960/i/648c4067d98f17a963ef4cc5f259e49b5dc8f10242a5ca6c4e1af4e8dc736ae7/about4.jpg" /&#62;
Running from September 2018 to February 2019, Videogames: Design/Play/Disrupt was an exhibition at the V&#38;amp;A Museum.
The last room of the exhibition was dedicated to punk DIY videogames culture. For this room I was commissioned to decorate an arcade cabinet constructed by the fine folks at We Throw Switches,&#38;nbsp;

exhibiting the game QWOP by developer Bennet Foddy.

I was also commissioned to paint a mural in the space in a style that stayed true to the rebellious DIY theme.
	&#60;img width="2351" height="1703" width_o="2351" height_o="1703" data-src="https://freight.cargo.site/t/original/i/5e0ff3cc4cc38c7efe33d2db18618b0ab23e98f31c0ad59783fb59e040f0fa2f/cabinet.jpg" data-mid="63715835" border="0" data-scale="53" src="https://freight.cargo.site/w/1000/i/5e0ff3cc4cc38c7efe33d2db18618b0ab23e98f31c0ad59783fb59e040f0fa2f/cabinet.jpg" /&#62;&#60;img width="2043" height="907" width_o="2043" height_o="907" data-src="https://freight.cargo.site/t/original/i/0f2868ce7aa1f3215f22de21361a74e537da2e26f90b4ac78c843ff19a457917/mural2.png" data-mid="63715837" border="0" data-scale="53" src="https://freight.cargo.site/w/1000/i/0f2868ce7aa1f3215f22de21361a74e537da2e26f90b4ac78c843ff19a457917/mural2.png" /&#62;
</description>
		
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	<item>
		<title>SHERLOCK GNOMES CREDITS copy</title>
				
		<link>https://angusdick.com/SHERLOCK-GNOMES-CREDITS-copy</link>

		<pubDate>Mon, 16 Mar 2020 20:01:13 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/SHERLOCK-GNOMES-CREDITS-copy</guid>

		<description>

SHERLOCK GNOMES CREDITS &#38;nbsp;Design/ 2D animation




&#60;img width="1080" height="444" width_o="1080" height_o="444" data-src="https://freight.cargo.site/t/original/i/85ef7b2a1bb9f8ce5299818c0960b4987b5d53496377420b56c09041bd40f966/da168a6e46de9cf8040545a000f39650.jpg" data-mid="63716010" border="0"  src="https://freight.cargo.site/w/1000/i/85ef7b2a1bb9f8ce5299818c0960b4987b5d53496377420b56c09041bd40f966/da168a6e46de9cf8040545a000f39650.jpg" /&#62;
&#60;img width="1080" height="444" width_o="1080" height_o="444" data-src="https://freight.cargo.site/t/original/i/3fb77ec2f97e49a07b229343c4afe5a8ec41f1bffe4145ecb4d397743415e4d1/08d9651e83be646bdcfb3007735a070e.jpg" data-mid="63716007" border="0"  src="https://freight.cargo.site/w/1000/i/3fb77ec2f97e49a07b229343c4afe5a8ec41f1bffe4145ecb4d397743415e4d1/08d9651e83be646bdcfb3007735a070e.jpg" /&#62;
&#60;img width="1080" height="444" width_o="1080" height_o="444" data-src="https://freight.cargo.site/t/original/i/20c9da2cab607f2d4f759526b3a7989c0f6ee1850cb3d8c80ce6a79fe7a0a5d9/23c4c07eef3e4abb38a1e4ebfd7486d3.jpg" data-mid="63716008" border="0"  src="https://freight.cargo.site/w/1000/i/20c9da2cab607f2d4f759526b3a7989c0f6ee1850cb3d8c80ce6a79fe7a0a5d9/23c4c07eef3e4abb38a1e4ebfd7486d3.jpg" /&#62;
 
	

Eamonn O’ Neill and Kristian Andrews co-directed the charming 8 minute closing credits of 2018’s Sherlock Gnomes for Paramount Pictures, produced at the wonderful Studio AKA.

I was on the animation team, predominantly designing assets from Eamonn’s storyboards to make them animation-ready, as well as doing a bit of animation myself. All of the animation was made in Adobe Animate.

&#38;gt;Click here to see an edit of the sequence on the Studio AKA website&#38;lt;





	

&#60;img width="1080" height="444" width_o="1080" height_o="444" data-src="https://freight.cargo.site/t/original/i/b2001b11f38555c2de19809705a44c3831c8b3e100c53d984794dab1a371d09f/cf9a8f982657018ed82daa921d24d75c.jpg" data-mid="63716009" border="0"  src="https://freight.cargo.site/w/1000/i/b2001b11f38555c2de19809705a44c3831c8b3e100c53d984794dab1a371d09f/cf9a8f982657018ed82daa921d24d75c.jpg" /&#62;






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	<item>
		<title>Fruitwolf copy copy</title>
				
		<link>https://angusdick.com/Fruitwolf-copy-copy</link>

		<pubDate>Mon, 16 Mar 2020 20:00:50 +0000</pubDate>

		<dc:creator>Angus Dick Animation</dc:creator>

		<guid isPermaLink="true">https://angusdick.com/Fruitwolf-copy-copy</guid>

		<description>
FRUITWOLF
&#38;nbsp;Art Direction / 2D Animation



	
    
  

&#60;img width="534" height="329" width_o="534" height_o="329" data-src="https://freight.cargo.site/t/original/i/d35a281899110bb415a6d2ef67cdf284dd2a8f00e224dcd8d9799a55e8c69383/fruitwolf2.gif" data-mid="63715916" border="0"  src="https://freight.cargo.site/w/534/i/d35a281899110bb415a6d2ef67cdf284dd2a8f00e224dcd8d9799a55e8c69383/fruitwolf2.gif" /&#62;
&#60;img width="381" height="329" width_o="381" height_o="329" data-src="https://freight.cargo.site/t/original/i/f928acefe4650bde7c03428439c5a27daa05ac7a3eab07e2830321c2fa9c1854/fruitwolf1.gif" data-mid="63715915" border="0"  src="https://freight.cargo.site/w/381/i/f928acefe4650bde7c03428439c5a27daa05ac7a3eab07e2830321c2fa9c1854/fruitwolf1.gif" /&#62;
&#60;img width="427" height="369" width_o="427" height_o="369" data-src="https://freight.cargo.site/t/original/i/fe32cd544f7f8ed790e42a9bbc4cd9e3832a28f7324be859e02a6dd735eb7d84/fruitwolf4.gif" data-mid="63715918" border="0"  src="https://freight.cargo.site/w/427/i/fe32cd544f7f8ed790e42a9bbc4cd9e3832a28f7324be859e02a6dd735eb7d84/fruitwolf4.gif" /&#62;





	

Fruitwolf is a minion-throwing adventure about a wolf befriending sentient fruits on his way home one evening.The game was co-created with developer Acid Nerve, made in 72 hours.
The art was created in Adobe Animate and the project was developed in the Unity engine.




&#38;gt;Play/Download it Here&#38;lt;


	&#60;img width="854" height="1107" width_o="854" height_o="1107" data-src="https://freight.cargo.site/t/original/i/2ede541ab26f253c00048d10ee2ab519d38fe7d9f865589b66cdf1b5591a651d/ALLANIMGIF.gif" data-mid="63715917" border="0" data-scale="36" src="https://freight.cargo.site/w/854/i/2ede541ab26f253c00048d10ee2ab519d38fe7d9f865589b66cdf1b5591a651d/ALLANIMGIF.gif" /&#62;
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